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Activision

While at 72andSunny, I led the UX work on projects for Call of Duty, Skylanders, and Destiny for three years. While we did not manage or design their main web properties, we did so some pretty cool work in the "in-between" spaces of concept work, media and installations. Most of the work below isn't polished in terms of wireframe design - it's more illustrative of quick, iterative sketches we'd do in brainstorms together.